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"Robert M. Franz (RMF)" <[EMAIL PROTECTED]> wrote in message news:<[EMAIL PROTECTED]>... > Hi Brad, > > Free World wrote: > > > > I dislike your idea because it punishes good servers. If a person > > serves an ace, then you don't let that person serve again. I also > > believe your idea actually makes worse what you don't like about > > rally scoring (i.e. a good side out team can just coast to a win by > > siding out near the end), because your method not only lets a good > > side out team coast to a win by merely siding out, it even lets that > > team coast to the win by siding out in their STRONGEST rotation. > > indeed! > > > My personal preference is to use rally scoring for the first > > two thirds or three quarters of a game, then return to regular > > scoring (i.e. scoring only while serving for those too young to > > remember). I would be even happy to have rally scoring for the > > entire game EXCEPT for game point (i.e. the winning point for a team > > MUST be "earned" while serving). This automatically gives the > > losing team a chance to catch up by merely trading sideouts, > > Oh well, but BOTH teams would have to return to SOS when one gets to > game point. Otherwise THAT would be very unfair to the leading team > IMHO. > Yes, of course. Winning point must be "earned" by either team. > > > and removes the WORST scenario that I positively cannot stand--which > > is allowing a team an "unearned win" on game point WITHOUT EVER > > TOUCHING THE BALL, merely because the other team had a mis-serve. > > If you're shivering too much to serve on ops' game point, then sub > yourself out! ;-) > > Greetinx > .bob OK, how about making the serve like it is in tennis? An initial mis-serve is just a first fault, and one gets to try a second serve. Only a double-fault is punished by a loss of point. That way, one can still really go for the ace on the first serve without fear.
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