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Hi Brad, Free World wrote: > > I dislike your idea because it punishes good servers. If a person > serves an ace, then you don't let that person serve again. I also > believe your idea actually makes worse what you don't like about > rally scoring (i.e. a good side out team can just coast to a win by > siding out near the end), because your method not only lets a good > side out team coast to a win by merely siding out, it even lets that > team coast to the win by siding out in their STRONGEST rotation. indeed! > My personal preference is to use rally scoring for the first > two thirds or three quarters of a game, then return to regular > scoring (i.e. scoring only while serving for those too young to > remember). I would be even happy to have rally scoring for the > entire game EXCEPT for game point (i.e. the winning point for a team > MUST be "earned" while serving). This automatically gives the > losing team a chance to catch up by merely trading sideouts, Oh well, but BOTH teams would have to return to SOS when one gets to game point. Otherwise THAT would be very unfair to the leading team IMHO. > and removes the WORST scenario that I positively cannot stand--which > is allowing a team an "unearned win" on game point WITHOUT EVER > TOUCHING THE BALL, merely because the other team had a mis-serve. If you're shivering too much to serve on ops' game point, then sub yourself out! ;-) Greetinx .bob -- /"\ ASCII Ribbon Campaign \ / X Against HTML / \ in e-mail & news
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