So, it was an inbounds RUN, and NOT a spike, which caused the
ball to become dead.
*chuckle* actually the play I was talking about came *after* this. I
missed this one. This one allowed them to start the drive ... the one I
asked about allowed them to finish it :)
On the call I originally asked about, the signal was illegal procedure,
but as I think we discussed in a different thread, illegal formation
would have the same signal. Perhaps illegal formation doesn't carry the
same 10-second runoff penalty as when not being set a full second, but
if not, it sure seems it ought to (as it can obviously be used to the
same purpose of stopping the clock.)
But there's no question (and no defending) that Seattle's poor play
allowed 17 points to be scored in an amazingly short period of time.