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"Rick Lindsley" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > > As Seattle was melting down and play in regulation came to conclusion, > and odd variation of an obscure rule came into play. Thought I'd query > here as to clarification. > > Baltimore has the ball and needs a FG to tie. No timeouts. They > complete a pass well downfield (and well within fieldgoal range) but > with only ten or eleven seconds left on the clock. Everybody has to > hustle down there and line up for the spike. At 4 seconds, the ball is > snapped and the clock stops. But a flag flies out as well. Seems the > tight end had lined up sideways, facing the quarterback instead of with > two feet square to the line of scrimmage. Illegal procedure. They mark > off a 5-yard penalty, and, with the clock stopped for the penalty they > have plenty of time to get the field goal team on the field and kick the > game-tying field goal. > > Under what conditions are there supposed to be a 10-second runoff? For unusual action by the offensive team to conserve time in the last two-minutes of a half, including an excess time-out for injury, but not an injury caused by foul. NFL 4-3-10 There can never be a 10-second run-off against the defense. > An offensive illegal procedure penalty with everyone hurrying to spike > the ball in the last minute (or is it 2) of the game, with no timeouts > available ... aren't these those conditions? I was sure they'd blown it > with that penalty. Illegal Shift or False Start? Yes. Illegal Formation? No. An Illegal Formation is a foul at the snap, not a Dead Ball Foul. In this situation, the clock stops on the incomplete spike, not on the foul. Hope this helps. -- Scott
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