__Subject__: 7 perfectly legal ways to fuck cheaters
__Date__: Thu, 04 Dec 2003 11:52:32 -0600
1. When they count "stallingone" (everybody does it) call fast count.
That way when they fast count again at a high stall count you'll get the
count reset. This applies to resumed stalls after stoppages, as well.
2. If the opponent's mark consistently fouls you, make sure you get a
free throw off. This means you must anticipate the foul and already be
in the throwing motion when contact occurs. Be ready to make the throw
for real (or draw it back) if for some reason the opponent doesn't foul you.
3. If the thrower tries to draw a foul on the throw, don't let them get
away with a free throw on a non-throwing foul. Then back off of the
mark at a timely moment, so that they are caught off guard and
(hopefully) make an errant throw.
4. Don't call travels or picks on a high stall count. Note, it can be
difficult to judge whether the benefit made from making the call is
bigger than the benefit the offense gets from a partially reset stall
count. You have to decide quickly.
5. When a bad travel is called on your huck, make another huck, but
this time make sure there is some limb-to-limb contact. Call foul.
(Note, most travel calls are good ones. Everybody travels.)
6. Remember that no (first) game-winning score is ever valid. If your
opponent calls back your first winner, then score again. You still have
posession, after all.
7. Nobody knows how far 10 feet is. If your opponent double-teams
consistently make sure you call it often. Your teammates will probably
just ignore it, so you have to call it enough to make up for them.
Most importantly, when someone accuses you of bad spirit you have to
have a good comeback. Something like "but he's the one who's cheating!"
This can be the most difficult part.
jason
Re: 7 perfectly legal ways to cheat, you unspirited fuck, (continued)