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> Shit! Now everyone knows.
>
> Now there's no advantage and only a disadvantage to those who prefer not to
> exploit the rules. I guess these points should now be part of every coaches
> guide to Ultimate.
Exactly. That ties in nicely with Studarus's new textbook. If his
play is any indication, he'll have plenty more "tips."
--Pat.
> "Jason" <[EMAIL PROTECTED]> wrote in message
> news:[EMAIL PROTECTED]
> > 1. When marking, count the first stall count, then skip to 10.
> > Fast count, or contested stall, either way, count goes to 8.
> >
> > 1a. A more realistic version is to count fast on the first few counts,
> > when people aren't paying as much attention, then slow down when it
> > gets important. you've shaved a second or two off the stall, and they
> > aren't likely to call it.
> >
> > 2. When coming up to mark, bump the thrower every time. If they don't
> > call the foul, you've just shut down the thrower's fast break. If they
> > do call the foul, you reset the count--but ha! it hadn't even
> > started--and you've still killed the thrower's fast break.
> >
> > 3. When throwing, aim for the defender's hand. Any hand-to-hand
> > contact is a foul on the marker, so hey, free throw.
> >
> > 4. When being marked, on a high stall count travel like a
> > mutha-fucker. Travel called, count drops back to stalling 6, and
> > you've gotten yourself a couple free seconds.
> >
> > 5. Call travels on every huck, especially forehands. Many guys lift
> > their pivot foot when following through, and even if you're wrong,
> > they can't contest.
> >
> > 6. Remember that no (first) game-winning score is EVER valid. If you
> > don't make your opponents double-score for the victory, you're not
> > cheating effectively. Some practiced cheaters can force triple scores
> > or more.
> >
> > 7. Defending in the stack, always set up behind another defender.
> > This way, if your man cuts in, you call a pick, killing flow.
> >
> > 8. Make some bad calls, then retract them. People will think, "hey,
> > he's finally getting good spirit." Idiots.
> >
> > 9. Nobody knows how far 10 feet is. Always double team in the cup.
> > Even if they call it, they lose 2 seconds while you're backing off.
> >
> > I know that's 9 ways, not 7, but what did you expect from a cheating
> > fucker?
> >
> > Moral for the day? Remember that every team probably has a couple of
> > these guys--EVEN YOUR TEAM-- but that most of the people are there to
> > play ultimate. And even if a team has a reputation for being
> > assholes, you should make a fresh evaluation every year. Even assholes
> > graduate...after 6 or 7 years of playing.
> >
> > -Popeye
> > #12 UCLA
>
>
>
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