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Re: Skins games



"Icebound" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> Paul Little wrote:
> > It's pretty straight forward. You win a skin by taking two or more
points in
> > an end where you have the hammer, or by stealing one or more points in
an
> > end where you do not have the hammer. If an end is blanked, or the team
with
> > the hammer only scores one, the skin is "carried over" and added to the
skin
> > for the next end. If a skin is NOT scored, the last rock advantage
changes
> > to the other team. You cannot blank an end to keep last rock. The winner
is
> > the team with the most skins won at the end of the game. The number of
> > points scored is not tallied.
> >
>
>
> There are all kinds of variations that can be done for club curling for
>   "total-point" skins bonspiels.
>
> One that I have heard of has no carryovers... thus teams have to go all
> out and cannot play conservatively to get a carryover... if either does
> not score the skin, it dissappears.   So playing for carryovers becomes
>   a disadvantage for these two teams, against the rest of the field.
>
> Another variation is to allow a bonus "skin" for "winning" the game on
> normal points.  Throws in an extra wrinkle.
>
> Then there is another which adds extra bonus full or partial skins for
> scoring *more* than 1 without-hammer or more than 2 with...  Some of
> those weigh "stealing" of greater difficulty and might give a full bonus
> of 1 for stealing 2, but, say, only an extra .5 for getting 3 with hammer.
>

Great info!





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