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"Icebound" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > Paul Little wrote: > > It's pretty straight forward. You win a skin by taking two or more points in > > an end where you have the hammer, or by stealing one or more points in an > > end where you do not have the hammer. If an end is blanked, or the team with > > the hammer only scores one, the skin is "carried over" and added to the skin > > for the next end. If a skin is NOT scored, the last rock advantage changes > > to the other team. You cannot blank an end to keep last rock. The winner is > > the team with the most skins won at the end of the game. The number of > > points scored is not tallied. > > > > > There are all kinds of variations that can be done for club curling for > "total-point" skins bonspiels. > > One that I have heard of has no carryovers... thus teams have to go all > out and cannot play conservatively to get a carryover... if either does > not score the skin, it dissappears. So playing for carryovers becomes > a disadvantage for these two teams, against the rest of the field. > > Another variation is to allow a bonus "skin" for "winning" the game on > normal points. Throws in an extra wrinkle. > > Then there is another which adds extra bonus full or partial skins for > scoring *more* than 1 without-hammer or more than 2 with... Some of > those weigh "stealing" of greater difficulty and might give a full bonus > of 1 for stealing 2, but, say, only an extra .5 for getting 3 with hammer. > Great info!
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