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In article <[EMAIL PROTECTED]>, [EMAIL PROTECTED] (Shem) wrote: > I recently starting using the ghostball method of aiming (after > sort of giving up on system discussed on this thread), visualizing a > ghost ball and using my cue to aim to the middle of the ghost ball. I > found it helped my shot consistency significantly. Is there a reason > not to use this method? What is it that makes you not recomend it? It works great for some people, but not everyone has the 3D visualization talent to use it. Some people use it for some shots, but not others (e.g. very thin cuts seem to be a common exception). However, for any aiming method to work correctly for all shots, it must be geometrically equivalent to the ghost ball aiming method. There are many of these, and when you learn of a new aiming method, it is often instructive to figure out if it is a correct one or not. There are several "double the distance" and "split the difference" kinds of methods that are geometrically correct and require, instead of 3D visualization, accurate estimation of distances. Every player, no matter how long he has played, will eventually find himself needing to make an important shot, and when he walks up to the table he can't see where he needs to hit the ball. It could be nerves, fatigue, alcohol, a headache, or other distractions, who knows? When this happens, it is at least a little comforting to know how to use one of the systems to make the shot, or at least to get a reliable "second opinion" on where the object ball needs to be hit. $.02 -Ron Shepard
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