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In article <[EMAIL PROTECTED]>,
Ocelot <[EMAIL PROTECTED]> wrote:
>The PSX 'portulation' of Gauntlet actually shares some code with the
>arcade Gauntlet II in places, like the attract screens. IMO
>'portulations' (meaning ports that use some emulated/simulated code of
>the original game) end up being worse than both straight ports or
>emulations -- they never seem to come out quite right. There are
>more of these around than you think, most of the Namco disks use them,
>as do many of the Midway/Atari/Williams disks on the PSX (for sure
>Roadblasters, Smash TV, and Spy Hunter)
Didn't Genesis Gauntlet IV itself do that? That was supposedly why it was
so exact. The game used a 68010 and the Genesis a 68000 so they used some of
the original code.
--
Ken Arromdee / arromdee_AT_rahul.net / http://www.rahul.net/arromdee
"How pleasant it would be if only we lived a hundred years ago when it was
easy to get servants."
"It would be horrible... We'd be the servants." -- Isaac Asimov
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