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Re: VecFlash



Richard Hutchinson ([EMAIL PROTECTED]) wrote on Thursday 20 
November 2003 10:52 am:

> Just got back some more proto PCB's of my new 'VecFlash' cart -
> 
> www.vectrex.biz/VecFlash.JPG
> 
> 
> It's got 512K of Flash RAM in it, making it a kind of VecRAM / MultiCart
> hybrid.
> 
> 
> At the moment it's using 16 x 32K banks -
> 
> www.vectrex.biz/VFSoft.gif
> 
> 
> But eventually (when I've written a more complex loader) it should be able
> to utilise / not waste any memory = more game storage.
> 
> 
> As well as keeping the memory contents when powered down, it can also
> operate without the PC. This will be achieved with some Vec menu code
> placed in Bank A (loader bank), which in turn will control access to the
> other banks on the cart.
> 
> 
> (BTW If anyone's interested, I'm making some AnimAction PCB's for Mark to
> sell on his site).
> 
> 
> 
> 
> Richard H.

Richard,

Very neat looking.  I was thinking of doing something similar myself, once I 
had some free time (say, middle of this century or so :/).  I can't really 
tell from the photo, but what types of flash and CPU are you using?  I'm a 
software engineer, and have written flash routines for Intel flash parts, 
and also am very familiar with Motorola PPC and 68K processors, so if you 
need a little help, give me a shout.

Any chance of ordering one with a larger flash?

Also, if you're looking for a good, free, non-Gnu compression/decompression 
routine, I may know where to find one.  That may alleviate your storage 
problems.  Of course, then you'd need some RAM to uncompress to...
-- 
Michael White         "To protect people from the effects of folly is to
                       fill the world with fools." -Herbert Spencer, 1891



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