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Richard Hutchinson ([EMAIL PROTECTED]) wrote on Thursday 20
November 2003 10:52 am:
> Just got back some more proto PCB's of my new 'VecFlash' cart -
>
> www.vectrex.biz/VecFlash.JPG
>
>
> It's got 512K of Flash RAM in it, making it a kind of VecRAM / MultiCart
> hybrid.
>
>
> At the moment it's using 16 x 32K banks -
>
> www.vectrex.biz/VFSoft.gif
>
>
> But eventually (when I've written a more complex loader) it should be able
> to utilise / not waste any memory = more game storage.
>
>
> As well as keeping the memory contents when powered down, it can also
> operate without the PC. This will be achieved with some Vec menu code
> placed in Bank A (loader bank), which in turn will control access to the
> other banks on the cart.
>
>
> (BTW If anyone's interested, I'm making some AnimAction PCB's for Mark to
> sell on his site).
>
>
>
>
> Richard H.
Richard,
Very neat looking. I was thinking of doing something similar myself, once I
had some free time (say, middle of this century or so :/). I can't really
tell from the photo, but what types of flash and CPU are you using? I'm a
software engineer, and have written flash routines for Intel flash parts,
and also am very familiar with Motorola PPC and 68K processors, so if you
need a little help, give me a shout.
Any chance of ordering one with a larger flash?
Also, if you're looking for a good, free, non-Gnu compression/decompression
routine, I may know where to find one. That may alleviate your storage
problems. Of course, then you'd need some RAM to uncompress to...
--
Michael White "To protect people from the effects of folly is to
fill the world with fools." -Herbert Spencer, 1891
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