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When playing blue, they are unaffected by Tsunami. That was my main reason for putting them in my deck, since I know of no blue creatures that produce blue mana. They also do not make you vulnerable to any type of land walk, since they don't qualify as the basic land. OT: Since artifact lands are not basic lands, are you restricted to at most four in your deck? Cheers, Patrick robert spyke <[EMAIL PROTECTED]> wrote: > Hi, I'm new to Mirrodin and I was wondering if someone could explain > to me what benefits of packing artifact lands into a deck are. > > I can only think of one, and maybe this is the only one: > To pump up creatures, spells or abilities like nim lasher (power > dependent on no. of artifacts u control). > > Is this the only benefit? > > What benefits are artifact lands from a mana point of view? > > What benefits are artifact lands if your deck generally does not use > artifacts at all or uses spells/creatures which do not depend on the > no. of artifacts you control? > > Seems to me that there are inherrent disadvantages of using artifact > lands... Stone rain gets them like usual lands... Spells that destroy > artifacts get them... The few spells that take out nonbasic lands get > them... > > And once one is in your grave, haunting echoes will get all of them... > > Surely there must be some redeeming feature of artifact lands that I > must be missing that would make me pack Great Furnaces instead of > mountains? > > Rob, newbie (who thinks he is missing some very important point) -- tendim remove all capitals from eMail address for replies
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