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Re: New to Mirrodin: Artifact Lands



robert spyke wrote:
Hi, I'm new to Mirrodin and I was wondering if someone could explain
to me what benefits of packing artifact lands into a deck are.

I can only think of one, and maybe this is the only one:
To pump up creatures, spells or abilities like nim lasher (power
dependent on no. of artifacts u control).

That is certainly one.



Is this the only benefit?

No.



What benefits are artifact lands from a mana point of view?

There are none. The only difference between an ordinary basic land and an artifact land is that the artifact land is not a basic land and that it is an artifact. Both these aspects carry advantages and disadvantages, but not in terms of the mana it produces.


What benefits are artifact lands if your deck generally does not use artifacts at all or uses spells/creatures which do not depend on the no. of artifacts you control?

Very little. If your deck is not built to take advantage of having artifacts in it, I would indeed advise you to stay away from artifact lands.


Seems to me that there are inherrent disadvantages of using artifact lands... Stone rain gets them like usual lands... Spells that destroy artifacts get them... The few spells that take out nonbasic lands get them...

All that is true. But on the other hand, spells that take out *basic* lands *won't* get them. Flashfires will never destroy an Ancient Den. Acid Rain won't destroy a Tree of Tales. Tsunami won't destroy a Seat of the Synod. Karma won't damage you because of a Vault of Whispers.


And once one is in your grave, haunting echoes will get all of them...


Surely there must be some redeeming feature of artifact lands that I
must be missing that would make me pack Great Furnaces instead of
mountains?

If you have built your deck so that it gets stronger with every artifact
you can pack in it, they're a good deal.  Otherwise they're not that
good.

Chris Mattern




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