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Doyle did not say this. Doyle was not here: >>> Ancient Tomb - The life loss does not balance the mana boost. >>> City of Traitors - With this much mana acceleration who needs more >>> lands? >> >> nah... both 2-mana-lands are ok... > > I disagree with you here. Ancient Tombs was the most played card in > New Orleans. Powerful? Yes. Unbalancing? Yes, if you get it early. Only if you get what you need as well. > City of Traitors is similarly being splashed into non-black decks just > for the mana boost. How exactly does one splash a land that generates only colourless mana? >>> Chrome Mox - When you are mulliganing aggressively to get an >>> incredible start, what's one more for better land? >> >> it's a land that costs you your card, a playable one - and it's JUST >> a mana boost... > > So was Mox Emerald, Mox Ruby, ... Bad comparison. The Moxen required no other resource to be playable. > and the card that it costs you is > not necessarily a playable one if you are discarding a card that you > don't have enough mana to cast anyway. 1) It's still a card. 2) There shouldn't be any such thing as an unplayable card. 3) You can't reliably use Chrome Mox in Tinker. >>> Grim Monolith - I'm surprised that it has lasted this long. This may >>> be the weakest of the bans since it is not nearly as useful >>> post-Tinker, but the ability to cast it and make a profit signals >>> danger. >> >> nah... voltaic key is what makes this one, metalworker and some more >> artifacts broken... > > Key changes this to a colorless dark ritual. But the early game mana > boost is still abusive. Turn 1 monolith. Turn 2 - five mana. Almost > makes artifact casting costs meaningless, huh? More like turn 1 Monolith, turn 2 six mana, turn 3 two mana or four mana and you've taken six damage so far. >>> Reanimate/Life/Death/Exhume - After Tinker is dead, reanimator is >>> the next broken deck. >> >> no way! >> > Reanimator is another deck which when properly assembled can win turn > two/three. If the casting cost of the reanimation spells goes up it > opens the parameters of what decks can be played. ... and then you said ... > Welder is somewhat problematic but not abusive until he gains haste. > The real limiting factor is that you have to have already discarded > the artifact for the welder to be effective. You don't see a connection here? -- I spent six months in the cheese bin!
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