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Bruce <[EMAIL PROTECTED]> writes: > Dylan O'Donnell <[EMAIL PROTECTED]> deserves a cookie for saying: > > From wan2-342.txt: [as revised] > > You will eventually lose some objects. Items appearing in > > quantities of 2 or more have a (quantity in 1000) chance of > > merging into one object. Items also have a probability of > > "shuddering": 1/3 if a wand or cursed, 1/8 if uncursed, 1/12 if > > blessed (if in quantities greater than 4, 100%, 1/4, and 1/6, > > respectively). This will decrease the quantity of the item > > randomly, cause any remainder not to be polymorphed, and has a one > > in (luck + 45) chance of creating a golem from the material of the > > shuddered item (provided at least two items total remain in the > > pile). Scrolls of mail will never merge or shudder. > Isn't it a 1/(luck+45) chance per item in the pile of creating a golem? > Or am I reading the code wrong? I thought it tried quan number of > times or until a golem is created, whichever comes first, then decreases > the number of items randomly (or from 1 to 0). You're right. (Per object in the shuddered stack, that is.) I ought to have picked Kevin up on that... fixed. Thanks. > > This is hugely dependent on what you're putting into the stacks and in > > what quantities; see the formulae above and work out your own figures :-) > > 4 is a good limit, though, as it's the cutoff for the doubled chance of > shuddering. Four of any individual item, yes. How many item stacks go into the pile is another matter. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "It is pitch black. You are likely to be eaten by a grue." : : -- Dave Lebling and Marc Blank, "Zork" :
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