Usenet.com

www.Usenet.com

Group Index

Rec Thread Archive from Usenet.com

<-- __Chronological__ --> <-- __Thread__ -->

Re: [crawl] a story



On Tue, 2 Dec 2003, Larry Bassel wrote:
>Seriously though, this story illustrates something which I think is a
>misfeature of some roguelikes (Angband being IMHO a worse offender),
>namely that magic using characters often wield weapons which they have no
>proficiency in (and often never use in melee at all except perhaps in an
>emergency or by mistake) so that they can benefit from resistances, stat
>gains or other beneficial qualities of the weapon (i.e. the weapon
>replaces some quantity of rings and/or amulets).
>
>I'm not sure that this is anything that one would or should try to fix,
>however (or how best to do so).

Earthdawn-ish gains of weapon abilities? Ie. spend XP and use a skill to
activate a magical weapon's powers for you, persistently, in many steps?
(Perhaps only artefacts, perhaps all magical devices... you get the idea)

--
Erik I. Bolsų | email: <knan at mo.himolde.no>
The UNIX philosophy basically involves giving you enough rope to
hang yourself.  And then a couple of feet more, just to be sure.



<-- __Chronological__ --> <-- __Thread__ -->


Usenet.com



Please check out one of the premium Usenet Newsgroup Service Providers below for access to Usenet.