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Ray Dillinger said: >Ever have an urge to leave a teeny, tiny, chance of somebody >getting something that will never, ever be believed? Say, once >in ten thousand games or so, somebody might get something off >a special table of "plot devices," just so you can have fun >imagining the person who identifies it spurting coffee all >over the keyboard? > >Something that people can play the game for years and years >without ever finding, but then, whammo, when it hits it'll >blow their mind (and probably game balance too, but for just >the one game)? Something that will get you emails that start >out by saying, "This ROCKS ... but it's gotta be a bug." ::chuckle:: Reminds me of Diablo 2. ;) If there's a point score system, then IMHO getting a rare but overpowered item should deduct points because it makes the game so much easier to complete. If it's multiplayer, it just shouldn't be implemented, because people will figure out ways to deck out their characters with primarily these incredibly rare items. Do not doubt, the players have their ways. ::ominous viola music:: Other than these caveats, sounds fun and amusing, though. -- Stephen Mackey
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