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On Wed, 26 Nov 2003 09:22:00 +0200, Topi Linkala <[EMAIL PROTECTED]> wrote: <snip complicated speed system> What's wrong with assigning every possible action a time in seconds, possibly modified by characters' speed/Dex, and giving the character a new turn after that many seconds have elapsed, or a premature turn if interrupted? It's easy to understand and you can decide pretty easily how long most real-life actions take. Just have a game queue that only pauses on player turns.
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