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Re: my speed system



On Wed, 26 Nov 2003 09:22:00 +0200, Topi Linkala <[EMAIL PROTECTED]> wrote:

<snip complicated speed system>

What's wrong with assigning every possible action a time in seconds,
possibly modified by characters' speed/Dex, and giving the character a
new turn after that many seconds have elapsed, or a premature turn if
interrupted?

It's easy to understand and you can decide pretty easily how long most
real-life actions take.

Just have a game queue that only pauses on player turns.



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