
www.Usenet.com
| <-- __Chronological__ --> | <-- __Thread__ --> |
Dnia 25 Nov 2003 00:25:05 -0800, Paul napisal(a):
> I can't figure out how to teach a computer what's a bad situation.
> Should I just do it the old-fashioned way? I was thinking of having
> it determine what to do based on how close to death it is, with
> perfect health being 1 and dead being 0. A .5 would be so-so, and a
> .01 would be pretty much worm food. We can determine status through
> various things like HP, status effects like blindness, and maybe
> hunger. I'm trying to think of some way of determining how well the
> creature is doing by some sort of formula. Maybe Current HP/Max HP *
> 1 if the creature can see, .5 if it's blind, and so on. I don't know
> what good values are for the weights, so I'd like a learning method if
> possible. Any ideas?
As far as I know, the creatures in Real World (tm) use a conception named
Pain (tm), that makes them suffer and feel uncomfortable whenever they do
something wrong. How 'bout that? ^^))
--
Radomir `The Sheep' Dopieralski
This sentence is false.
| <-- __Chronological__ --> | <-- __Thread__ --> |