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The Mon, 24 Nov 2003 14:19:57 +0000, after eating far too many mushrooms of confusion David Damerell wrote: > DarkGod <[EMAIL PROTECTED]> wrote: >>of confusion David Damerell wrote: >>>It's in Rogue. It serves to put a clock on the game, preventing >>>Angband-style play where one spends ages doing easy levels on the >>>off-chance of getting a little useful stuff. It makes a lot more sense >>>than it appears to. >>There are better ways to do that... > > Arguably so, yes, but food (without food shops) is a simple mechanism and > one that is easily understood. It certainly helps contribute to the > hideous sadism of Crawl... and it's a necessity if you want Famine as an > end-of-adventure nasty. :-) I do not :) -- DarkGod comes from | Do not meddle in the affairs of wizards the hells for YOU ! :) | because they are subtle and quick to anger. -----------------------+---------------------------------------------- ToME power! http://t-o-m-e.net
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