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Re: Roguelike Engines and Short Form Game Modules



The Mon, 24 Nov 2003 14:19:57 +0000, after eating far too many mushrooms
of confusion David Damerell wrote:

> DarkGod  <[EMAIL PROTECTED]> wrote:
>>of confusion David Damerell wrote:
>>>It's in Rogue. It serves to put a clock on the game, preventing
>>>Angband-style play where one spends ages doing easy levels on the
>>>off-chance of getting a little useful stuff. It makes a lot more sense
>>>than it appears to.
>>There are better ways to do that...
> 
> Arguably so, yes, but food (without food shops) is a simple mechanism and
> one that is easily understood. It certainly helps contribute to the
> hideous sadism of Crawl... and it's a necessity if you want Famine as an
> end-of-adventure nasty. :-)
I do not :)

-- 
DarkGod comes from     | Do not meddle in the affairs of wizards
the hells for YOU ! :) | because they are subtle and quick to anger.
-----------------------+----------------------------------------------
ToME power! http://t-o-m-e.net



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