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Martin Read <[EMAIL PROTECTED]> wrote: >Rick Frankum <[EMAIL PROTECTED]> wrote: >>rewards at lower levels? I think the playstyle is different enough in >>rogue/crawl/nethack, where resource management is a *serious* part of >>the game, but in *band it's more about collecting resistances than >>trying not starve to death. >Unless you're seriously mishandling things, you should starve to death >exactly *once* in Nethack (i.e., the time you *discover* that you can >starve to death). Your god is your friend, unless you piss them off. Except that a prayer for food isn't a prayer for something else you needed. [I realise you, Martin, know this, but;] One of the nice things about NetHack is that all the resource management stuff interconnects. Sure, you can pray for food; but then you can't pray for hitpoints, or to lose cursed items, or to cure sickness. You can wear a ring of regeneration to help with hitpoints, but then you burn through food. Use a scroll of teleporation now as an escape item, you can't use it to level-teleport to a stash later, or just as a blank scroll to inscribe upon. You can beat any given resource management aspect, but possibly with the result that you die by exhausting some other resource. So with that in mind; yes, food is a good thing in NH. It bleeds away prayer and carrying capacity, and encourages the player to keep moving. -- David Damerell <[EMAIL PROTECTED]> Distortion Field!
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