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Your example of a quest you would like is still just "rescue X from Y" only with a few added twists.
Also keep in mind that this is a roguelike development group. RLs are not exactly story-heavy games.
While such complex quests are may fun the first time you play their replay value is pretty low IMO.
My game (Star Hammer) is still a RL. The primitve missions are barely an excuse for hack'n'slash. But I understand your problem better now and would suggest that you rather/additionally ask for help in an RPG/CRPG group/forum.
copx
c.u. Hajo
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