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Re: Zang 2.74




On Wed, 3 Dec 2003 [EMAIL PROTECTED] wrote:

> Tony Holmes wrote:
> > [...]
> > This on top of the "inverted shop" keys, mentioned elsewhere in this
> > thread, is making the game IMO almost unplayable.
> >
> > I think I may wait for Z2.7.5 to iron out some of these problems.
> >
> > Tony
> >
>
> I think the end result of the other thread was that the shops are in line with
> the rest of the commands so they're here to stay, and they were thoughtfully
> explained so they made sense, Its like upgrading your computer OS, theres
> always new stuff to get used to but once you do you realize it's better and you
> never want to go back. Zang is  the only variant that's really pushing forward
> and trying new things and I cant wait to see what they do next.

I don't think that it's better (and the same goes for most OSs -- they're
just more bloated, with more scope for bugs).  The new approach to the
[Esc] key (it doesn't mean "Escape") isn't only irritating in itself, it
leads to significant inconsistencies.  For example, if your mana points
are low, and you try to cast a spell from a spell-book, pressing 'n' or
[Esc] cancels the spell; when you're a mindcaster, the same key-presses
cause the spell to go ahead.

PJK



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