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On 2003-12-03 23:57:24, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > > Also I'm still on dlev 1 and I'm up to clev 14, and I haven't even > > looked at the Wilderness. Isn't a yeek pit including 4 master yeeks > > and 30 brown yeeks, a little tough for 50'. All the critters in my > > top 10 deepest kills are 250' or deeper. Isn't this a little over the > > top, or I'm I just lucky. > > I didnt have any troubel with the wilderness and i like tohe monsters out of > depth, you never know what you're going to face so you got to be on your toes. > > > > > This on top of the "inverted shop" keys, mentioned elsewhere in this > > thread, is making the game IMO almost unplayable. > > > > I think I may wait for Z2.7.5 to iron out some of these problems. > > > > Tony > > and my requests Take Strygalldwir out of the wilderness. I bought a holy avenger (+3 attacks) for around 13000gp. This is far too low even with the new money system. Can you make it so pets can move levels with you. At the moment the figurine shop is useless. More mage towers and lower cost of teleport. Quests Kill monster x - much too difficult to find monsters at moment. I think it should be kill monster x at dungeon level y, like in the old days. Deliver message - much too easy for money gained really. Reduce reward. Find ruins - Can you generate a building for duration of the quest. I managed to complete one quest even though i didn't seem to find any ruins. Maybe fill building with monsters and a relic to find. Sort of like dungeon entrances are. Or a one level dungeon with relic to find. Didn't attempt other quest. I assume this is because i only found small castles. > I think the end result of the other thread was that the shops are in line with > the rest of the commands so they're here to stay, and they were thoughtfully > explained so they made sense, Its like upgrading your computer OS, theres > always new stuff to get used to but once you do you realize it's better and you > never want to go back. Zang is the only variant that's really pushing forward > and trying new things and I cant wait to see what they do next. > The wilderness is "pushing forward", the interface is just horrible in places. Also can someone give me a rundown on dungeon types.
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