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Re: Hacking with the spell Lua file



Thanks!

That was about what I figured except I must have made a mistake
somewhere or other.  It must have been in the p_class info where I
messed up (yes, I tried there).

Would I really need to modify the source code and (gasp) compile? 
With the edit files, you can just edit-and-delete (which is how I have
hacked many things), and with the Lua files, I think you can just
change them (thats how it worked for my spellbook)... So you wouldn't
need to compile... Right?

I probably should anyway, just to figure that out.  I have windows, I
tried it once (without much effort), and I got an error message that
goes like this:
[linker error] undefined reference to WinMain @ 16 which I didn't get
at all (did a search and it didn't even show up).



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