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"K2_Greyhame" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > Timo Pietilä <[EMAIL PROTECTED]> wrote in message news:<[EMAIL PROTECTED]>... > > Jonathan Ellis wrote: > > > There are still MANY people who have been playing the game for years > > > and can't even get close to winning. > > > > I think main reason to that is boredom. Too long stat-gain and nothing > > much happening between 2500 and 5000'. Game is quite easy if you don't > > get bored. With those item changes you made it is much easier now than > > it was before. > > > > Timo Pietilä > > Boredom really is the killing factor. I would say that most of the > games I die, I died to boredom, and now I don't even play Angband much > at all because statgain, and finding speed are so boring. Especially > statgain. Um. So you claim that boredom kills most of your characters? Then you're not playing fast enough, not taking enough risks. Timo says that it's "easy if you don't get bored". Well of course if you play like the borg, that's what it's going to be - long, boring and repetitive, but safe. Dive deeper with less stuff and take more RISKS - the game can be won that way too, and it should remain that way: the boring repetitive route may be a way to success, but if it is the *only* way then the game is too hard, not too easy. Powerdive. Duck down to 2500-3500', possibly even 4000', with only +10 speed - until you run into mana stormers or nether breathers at +20 speed, and there are in fact not many of those, you shouldn't be too worried about instadeaths (and the instadeath worry is surely the main reason for not diving: the idea that a monster can kill you in ONE turn, before you have a chance to get away.) You'll find your quota of excitement and strategy. Yeah, I sometimes get bored through 4000' to 5000', so I powerdive through that area, but that's not because I'm scumming for gear. It's because I've got the gear (though am looking for better gear, but don't get enough really good levels - and this is with autoscum on), but the monsters are largely the same due to the fact that we run out of new *non-uniques*. Frankly, there's not a lot one can do about that while the game remains a 100-dungeon-level game - what non-unique would *you* put at level 90, that could probably eat a level 60 unique for breakfast? Jonathan.
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