Usenet.com

www.Usenet.com

Group Index

Rec Thread Archive from Usenet.com

<-- __Chronological__ --> <-- __Thread__ -->

Re: [V 3.0.3] Bookless artifactless hobbit mage. Take two.



"K2_Greyhame" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> Timo Pietilä <[EMAIL PROTECTED]> wrote in message
news:<[EMAIL PROTECTED]>...
> > Jonathan Ellis wrote:
> > > There are still MANY people who have been playing the game for
years
> > > and can't even get close to winning.
> >
> > I think main reason to that is boredom. Too long stat-gain and
nothing
> > much happening between 2500 and 5000'. Game is quite easy if you
don't
> > get bored. With those item changes you made it is much easier now
than
> > it was before.
> >
> > Timo Pietilä
>
> Boredom really is the killing factor. I would say that most of the
> games I die, I died to boredom, and now I don't even play Angband
much
> at all because statgain, and finding speed are so boring. Especially
> statgain.

Um. So you claim that boredom kills most of your characters? Then
you're not playing fast enough, not taking enough risks.

Timo says that it's "easy if you don't get bored". Well of course if
you play like the borg, that's what it's going to be - long, boring
and repetitive, but safe. Dive deeper with less stuff and take more
RISKS - the game can be won that way too, and it should remain that
way: the boring repetitive route may be a way to success, but if it is
the *only* way then the game is too hard, not too easy.

Powerdive. Duck down to 2500-3500', possibly even 4000', with only +10
speed - until you run into mana stormers or nether breathers at +20
speed, and there are in fact not many of those, you shouldn't be too
worried about instadeaths (and the instadeath worry is surely the main
reason for not diving: the idea that a monster can kill you in ONE
turn, before you have a chance to get away.) You'll find your quota of
excitement and strategy.

Yeah, I sometimes get bored through 4000' to 5000', so I powerdive
through that area, but that's not because I'm scumming for gear. It's
because I've got the gear (though am looking for better gear, but
don't get enough really good levels - and this is with autoscum on),
but the monsters are largely the same due to the fact that we run out
of new *non-uniques*. Frankly, there's not a lot one can do about that
while the game remains a 100-dungeon-level game - what non-unique
would *you* put at level 90, that could probably eat a level 60 unique
for breakfast?

Jonathan.





<-- __Chronological__ --> <-- __Thread__ -->


Usenet.com



Please check out one of the premium Usenet Newsgroup Service Providers below for access to Usenet.