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Re: MUD Hosting



"Atiba" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> From what I've read this group isn't active, but here goes...
>
> I've been working for some time with a few accomplices to modify the
> UltraEnvy codebase. We added many classes, skills, and miscellaneous
> features as well as a large number of original areas. After getting it
> to a point where we feel it's time to let some others play around with
> the actual game, it comes time to host it. Probably a dumb question,
> but would a T1 connection be plenty to host 10-20 people comfortably?
> Lag is the one thing that will drive me away from a MUD faster than
> anything else, and I'd like some info on reducing it. Thanks.

Yes especially if you utilize MCCP.  I think that can reduce the size of
data transfers by like 60% or more.





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