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Re: [OT] Mecha Designers wanted for a project in pre-development !!!!!!!!!!!



"5parrow" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> John wrote:
> > Zero G 'flight' requires six degrees of control. That's 12 buttons
minimum
> > unless you're planning a cop-out. I'd have thought that was far from
simple.
> > ;)
>
> Well, depending on the thruster arrangement it doesn't HAVE to.
>
> One possible config - not the best, but possible, is this:
>
> Up, Down: thrust forward/back
> Left, Right: ditto for left/right
> Shift, Ctrl: thrust up/down respectively
> Mouse: Control pitch and yaw.
> RMB + Mouse Left/Right: Roll about the z-axis.
> Mousewheel: Cycle through available targets.
> MMB: Switch between primary and secondary weapon systems.
> LMB: Fire.
>
> Or do you need a windshield-wiper key too? ;)
>
> - 5parrow

I would personally like to see various flight configurations, depending on
type and/or loadout. At it's most basic you'd have a primary thruster with
several maneuvering thrusters. The main thruster could be triggered by, for
instance, the space bar, and wasd could function to fire the maneuvering
thrusters. More complex designs could incorporate more venting options for
the primary thrust, in which case I think that either using the shift key to
toggle between a primary and a maneuvering action (relative to the wasd
keys), or perhaps a right click and drag option to fire the maneuvering
thrusters, would work well. In any case, I'm just sayin' that you shouldn't
necessarily tie yourself to one flight model or control scheme since it can,
and should vary with the gear involved.



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