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Re: Hex board for Go players



[EMAIL PROTECTED] (David J Bush) writes:
> In normal Go, each interior point has four adjacent points in terms
> of what is connected to what, and four diagonally "adjacent" points
> which are not actually adjacent. I may not be saying this very well,
> but I hope it is clear what I mean. With a triangular grid, each
> interior point is adjacent to six other points, not four. A single
> stone in the interior which is not adjacent to another stone of the
> same color, requires six opposing stones to capture it. If the grid
> were represented as hexagons, with stones placed inside the hexagons
> instead of on the intersections, this would be more apparent.

Here are a couple more webpages about Go on different topologies.

A well-presented article about hexagonal and trigonal play, with some
play examples.
http://www.abstractgamesmagazine.com/go_variants.html

Shorter presentation of each board type, but many more to choose from.
http://www.di.fc.ul.pt/~jpn/gv/boards.htm

Some games by Christian Freeling based on territory and capture.
http://www.mindsports.net/CompleteGames/Territory/Medusa.html
http://www.mindsports.net/CompleteGames/Territory/Lotus.html

-- Jon



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