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[EMAIL PROTECTED] (David J Bush) writes: > In normal Go, each interior point has four adjacent points in terms > of what is connected to what, and four diagonally "adjacent" points > which are not actually adjacent. I may not be saying this very well, > but I hope it is clear what I mean. With a triangular grid, each > interior point is adjacent to six other points, not four. A single > stone in the interior which is not adjacent to another stone of the > same color, requires six opposing stones to capture it. If the grid > were represented as hexagons, with stones placed inside the hexagons > instead of on the intersections, this would be more apparent. Here are a couple more webpages about Go on different topologies. A well-presented article about hexagonal and trigonal play, with some play examples. http://www.abstractgamesmagazine.com/go_variants.html Shorter presentation of each board type, but many more to choose from. http://www.di.fc.ul.pt/~jpn/gv/boards.htm Some games by Christian Freeling based on territory and capture. http://www.mindsports.net/CompleteGames/Territory/Medusa.html http://www.mindsports.net/CompleteGames/Territory/Lotus.html -- Jon
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