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AVE! Wow, have you ever got a lot of time on your hands... ;) Didn't you check the original AD&D materials or did you only have the 2nd Ed. stuff available? in LVX -SG "lorax666" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > 50031102 viii om > > [EMAIL PROTECTED] (Tom R. Rastell): > # I want to cast fireballs. How can I learn it? > > that's a FAQ! > > Q: How can I cast fireballs (lightning, + other RPG magic)? > > A: Dungeons and Dragons' 1978 Basic Set doesn't even *have* > a description of the Fire Ball spell, it is *3rd* Level, > which means that you have to be a *5th* Level Mage to > even cast the thing! > > 'ok,' I sez, 'the *Advanced* set's gotta have something', > so I got out my *whole library*. even GURPS and Spell Law > and Mage: The Ascension, Ars Magica, the Books of Nephilim > and Madness and Liber Ka, and of course Paul Hume's Grimoire, > plus the rest. now I'm *sure* I can offer you something. :> > > what I remember offhand from my hardcore DnD days is that > we were always in need of batshit. they called it 'guano', > and the stuff was highly flammable (or at least inflammable). > the idea was that you were to pick a spot somewhere in sight, > or at least toward which you were familiar enough to aim, > and then throw the ball of guano in that direction, saying > the incantation, and taking out a half-dozen goblins. > > Material Effects > > the ADnD Wizard's Manual mentions the importance of the > Fireball inasmuch as it does *immediate* damage, but it > doesn't have the particulars about the casting of the spell. > I'll have to go get my DM's Manual and/or the Spellbook > from The Hole where it is stored if I can't find it in these. > > Liber Ka has a Human Combustion spell, but this is not quite > about what you were asking. all the same, the spell components > are a small doll or a photograph, which will be burned to ashes > during the course of the spell. this is a Third Circle spell. > > Pixaud's has several Fireball spells, of course, complete > with backlash scores (Altered Fireball has a backlash score > of *18* (looks like out of 20 -- dangerous to cast!!)). Pixaud > says you have to have a one-third lb. ball of flammable pitch > or coal. grab a piece from the ball before setting it ablaze, > then control its movement > > by mimicking its flight with the piece he retained. > He controls the detonation by slamming the piece > into his hand when the ball arrives at its target. > The ball explodes to its full volume, a sphere with > a radius of four meters. > > wow! the improved version seems roughly the same, though it > can increase in volume as it moves, or move as it's exploding, > doing quite a bit more volume-damage. there is some kind of > lore about the fireball spell here too: > > *Fireballs were the obsessive speciality of > Vascher Flametongue. He developed the > two above, as well as his infamous > Vascher's Collosal Fireball. It took weeks > to cast, and he launched it in the Gorunden > Hills, where it impacted at what is now > called the Black Glass Crater, a hole better > than 8,000 meters across. -- Zelephest* > > but there is a different method given for the *Conjured > Fireball* spell: > > the conjuring must be done near an open flame, > although the fire may be as small as a pair of > candles. The spell may be released within a > round, the magician uttering a cast word of his > choosing and mimicking the shaping of a ball of > flame through motions of his hands. The fireball > has a burst radius of 10 meters and anyone not > disbelieving.... takes the effect value as damage. > > the World of Darkness Sorcerer reminds that we could be > talking about multiple types of fire here. typically you > will wish to call upon elemental fire unless you have some > connection to some other dimension or realm of flame, > as some Middle-Eastern hell or a Dantean Roast-Off. in the > former the spell components will likely be something simple, > like a ball of something flammable, and in the case of > hellfire we're talking a pact with or some payment to the > Underworld Powers. > > in grimoires fireball-like spells span the lexicon from > "fire" and "pyro" to "incendiary" and can be found under > "spells:<whatever>", or "elemental:fire"/"infernal:hellfire". > they are usually in the first plateau of spellcasting mastery. > GURPS sez that the spellcaster must have a magical staff, > wand, or jewelry, plus a valuable gemstone. > > Nephilim has a wonderful description of the magical > fields (Fire-Mars the first; the rest are Air-Mercury, > Water-Venus, Earth-Jupiter, Moon, Orichalka-Saturn > (metal), and Sun): > > The Fields of Fire are influenced by the magic > energies of Mars. Mars is in the signs of its > rulership during the astrological months of Aries > and Scorpio as well as all Tuesdays. ... Fire > Fields are most often red, but can also be orange > or yellow. Some can even be white, the color of > fusion, while others will be blue. Their shapes > are ever changing, and are often surrounded by > small flames. They are fast moving and thin. > Fire-element is found in volcanic places, during > heavy storms, around natural or accidental fires, > and other sources of heat. > > the same book has a human combustion also called Pyretic > Body in the Circle of Higher Magic (2nd). it looks like a > touch-based effect. i.e. you can't throw this, it would > require a finger's touch; and the closest thing to a > fireball spell in Nephilim I can find is a Grand Secret > spell of the 3rd Circle: it burns any matter up to 500 kg. > in a range of 10 meters, though Eruption, with the miniature > volcano for 24 hours, seems like an interesting alternative. > > Spell Law has the flame emanating directly out of the > caster's palm, no components necessary. I think the fact > that one is attuned to the element (Fire) allows this > manipulation and direct manifestation of the fireball: > 1' diameter, range 100', to explode in a 10' radius. > > that's all I've got to hand, but there's always the Great > Net Spellbook. it is accessible through the alt.magick FAQ, > and has loads of variations on ADnD spells. in this case, > with a brief looksee in Level 3 Spells (the typical level > at which more than missiles, bolts, darts, or tongues of > flame may be enhanced to explode at the end of their > trajectories), I found the following variations: > > * Acidball -- add some caustic soda to the bat guano > * Ball Lightning -- add some iron shavings to the guano > * Fireball From the Plates -- whale oil substitute > * Flaming Sphere -- uses a bit of sulphur; 5' radius > * Force Ball -- guano and shavings from a giant's club > * Grand Unified Blast -- guano + sulphur > * Iceball -- bat guano mixed with powdered glass > * Legolath's Weird Wildball -- this seems more variable > and less likely to result in flammage; its > material component is a 'wonderstone', which is > described as "a stone of many colours all mixed > together, probably sedimentary, and not really > all that wonderful." > * Shadowfire -- fireball + darkness; uses a lump of coal > * Steamball -- bat guano and salt from boiled seawater > * Thunderball -- uses rainwater from a thunderstorm > > which in general concludes the spell component list nicely. > > as with most sympathetic magic, these spells were constructed > with flammable materials, usually with some motivating gesture > indicating where the ball was to proceed and when to explode. > guano, sulphur, and coal appear to be the primary components, > though sometimes smaller flames were used as triggering devices. > one might also consider older connections with the element of > Fire such as the point-up triangle or the tetrahedron. > > Astral Effects > > for those interested in less overt manipulations, or who do > not frankly believe that this kind of magic is possible in > the material realm, you may wish to consider the metaphoric > implications of the Fireball spell. > > typically fire represents some kind of wonderful spiritual > power or sanctity, especially as it makes an appearance as an > areole or halo, some kind of field surrounding a personage of > cosmic import. a targetted *ball* of fire would imply a > sending of passion, intense disruption, and a general caustic > influence to the area or person. it is as antagonistic on the > astral plane as it would be in the material, and with brief, > explosive, repercussions. > > presumably such an Astral Fireball spell would require some > connection or link to the target, and since the astral plane > doesn't have the same restrictions as the material, one may > cast it to any location as long as one has the proper means > of forging the connection with the target. a photograph of > a human target, for example, might enable the spellcaster > to send an astral fireball to the individual *wherever* they > happen to be. if one has some of their personal concerns, > such as some of their hair, nails, or some previously owned > and used article (e.g. something flame-related might be very > effective here, like their lighter, or a cigarette from the > pack that they are *currently smoking*, etc.), then this is > more likely to provide the necessary connection. > > in such a case the bat guano and the rest will not be as > important, but could be helpful. sulphur, pitch, or coal > might easily be acquired and the connecting item could be > drenched in flame during the incantation of the attack. > the name of the intended target or the specified location > of the area to be affected should also be specified at > during this portion of the spell, with the clear intent > of disruption, unsettlement, and agitation being the net > results of the fireball from the astral. > > Generally > > as you can tell, many spell descriptions are vague and > have the barest instructions on how to cast them. they > are not intending, in the spell listing, to provide an > entire education on spellcasting or values or safety. > for this one usually must seek out an expert, master > of magic, or do sufficient research so as to prepare > the variety of circumstances that may result from such > aggressive and caustic spells. > > while this FAQ can go some distance to providing the bare > rudiments for the experienced mage, it will necessarily > be incomplete as particular situations and participants > tweak the spell results based on their skill and weakness. > verbal components almost always seem to be attuned to a > cosmological knowledge-set, such as reliance upon cosmic > spirits, divinities, or allies, and the material bases of > fire-based spells in general seem to focus on one of any > number of sources for heat and flame. these may include > other planes or dimensions, certain Planets (Mars, Sol), > or zodiacal signs (usually Sagittarius, Leo, or Aries). > > spell defects or problems such as backlash, bounce-back, > etc., and spell ethics, are lines of study which the > spellcaster ought best resolve for hirself. their reality > and likelihood are often contended in usenet forums in > place of practical data as to how to cast spells. start > small and work your way upward as regards spell effects > and ranges, keeping careful track of your results. make > these known to the usenet magical community so we'll have > an easier time ferretting the fakery from the miraculous! > > ================================================================== > REFS > > Advanced Dungeons and Dragons 2nd Edition Player's Handbook > Rules Supplement: The Complete Wizard's Handbook, Tactical > Studies Rules, Inc., 1990. > > Dungeons and Dragons: Rules for Fantastic Medieval Role > Playing Adventure Game Campaigns, by Gary Gygax and > Dave Arneson, ed. by Eric Holmes, Tactical Studies Rules, > 1979 December (the boxed set that I just got @ a yard sale!) > > G.U.R.P.S. Magic: A Tome of Mystic Secrets for F.R.P., > by Steve Jackson, Steve Jackson G.I., 1990. > > The Great Net Spellbook, Sixth Edition, compiled and > edited by Boudewijn Wayers, online at: > http://www.luckymojo.com/spells/GNSB/0-intro.html > and the Third-level Spells were found at: > http://www.luckymojo.com/spells/GNSB/03lvl.html > > Liber Ka, John R. Snead, Heather McKinney and Sam Shirley, > Chaosium Inc., 1997. > > Nephilim, by Fabrice Lamidey, Sam Shirley, Greg Stafford, > and Frederic Weil, Chaosium, 1994. > > Pixaud's Practical Grimoire: Arcane Knowledge from the Realm > of Aysle, ed. by Greg Farshley, numerous contributors, > W.E.G. 1991. > > Spell Law, by S. Coleman Charlton, Peter C. Fenlon Jr., > and Terry K. Amthor, Iron Crown Enterprises, 1989. > > World of Darkness Sorcerer: the Hedge-Wizard's Handbook, by > James Estes Looking Eagle and Phil Brucato, White Wolf, 1997. > > =============================================================== > copyright 2003 nagasiva yronwode. all rights reserved. > =============================================================== > > > this will appear in some upcoming revision of Nagasiva's alt.magick > FAQ, which can be found at the following URL: > > http://www.luckymojo.com/namfaq.html > > END
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