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On Thu, 27 Nov 2003 07:52:10 +1300, Corey Murtagh <[EMAIL PROTECTED]> wrote: >David Johnston wrote: > >> On Mon, 24 Nov 2003 22:36:49 -0500, Bart Allen <[EMAIL PROTECTED]> >> wrote: >> >>>About "Charging Attacks", the Player's Book states: >>> >>>"A character scoring a Hit result inflicts up to his maximum current >>>endurance or his Body Armor rank in damage, whichever is higher, plus >>>two additional points of damage for every area covered in the attack. (A >>>character moving 10 areas with an Endurance of Good (10) hits an >>>unarmored opponent at top speed, inflicts 10 + 2x10 = 30 points of damage.)" >>> >>>Now, there's no mention about the effect of speed on the damage >>>inflicted. >> >> Yes there is. 2 additional points of damage for every area covered >> in the attack. What do you think that means? > >Yeah, we've already discussed that. > >That's not just badly worded, it's just plain wrong. What happens if a >character with a 15 movement happens to start the round only 2 areas >away from the target? He runs 13 areas after hitting the target as part of the attack. According to the way they've stated it, even if >that character is already using his full movement he gets only 4 points >of extra damage. Nope. He just much move his full 15 areas in the course of the attack.
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