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Re: D20 Featless?



Håvard Faanes wrote:
> I really like the idea of feats. However, I'd be curious to see a D20
> Lite, with most of the extra stuff such as the feats stripped away.
> Im not talking AD&D or any older version, the basic mechanics and
> skill system from 3e definately should be kept, but stripping away
> the rest would provide a nice easy to play game. Would it work? Has
> it already been done?

The only way to do it that I can think of is to remove multiclassing as an
option and transform the existing feats into fixed class features.
Actually, while you're at it, you should make all class features fixed.  No
choices for any ability, everything is completely set.  Also you'll need to
drop all prestige classes too.

Once you do that, you can remove feats as the powers they provided are now
incorporated into the classes.

I could see why one would want to do this, although, to be perfectly honest,
I would do the same with the skill system.  Not remove it, but make the
points fixed, similar to the way that Thieves worked in AD&D.

If you did that too, and (while you're at it) drop all but just a few
classes, you could definitely have a D20 lite which one could play without
too much issues.

I'd recommend keeping fighter, cleric, rogue and sorcerer as they would be
the simplest classes that fill all of the niches.

Personally, it wouldn't be a game that I would play, but I could see the
appeal.  It would be useful to teach someone how to play...that's for darn
sure.

-- 
Reginald Blue
"I have always wished that my computer would be as easy to use as my
telephone.  My wish has come true.  I no longer know how to use my
telephone."
 - Bjarne Stroustrup (originator of C++) [quoted at the 2003
International Conference on Intelligent User Interfaces]





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