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On Thu, 27 Nov 2003 10:33:42 +0100, "Klaus Æ. Mogensen" <[EMAIL PROTECTED]> wrote: >"Bill Seurer" wrote: >> >> Why? Feats are pretty simple. > >Yes and no. It is simple enough to say, "select a new feat every (x) >levels", and it would be if there were two dozen feats that everybody could >take at any time. But when there are six dozen feats and most of them >require some other feats, which in turn require some other feats, and some >feats are restricted to some classes, etc., then it ceases to be simple. Class requirements are a feature of D&D, but certainly not the case in all versions of D20. Mutants and Masterminds doesn't have that, and I'd imagine neither does the classless CoC D20.
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