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Re: [D20 General] How would you design a [blank] campaign?



> The *structure* of those layers is exactly what makes it easier to
> design a character in top-down fashion. It reduces the number of
> decisions you need to make at any one time.

But, to get back to my point, you cannot model a character nearly
as easily since you're going through each step, micromanaging
every bit of the guy.  What if you're just shooting for a basic
character (as far as mechanics go), or if you're a GM that quickly
wants to write up a mildly important NPC?

Neale Davidson





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