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Re: [D20 General] How would you design a [blank] campaign?



Please attribute quotations properly.

Wayne Shaw wrote:
>> Nope.  You'd need to have a connection between prior skill learning
>> and ease of new skill learning, and ease of feat learning to get the
>> same effect.  By the time you've done all that, you might as well be
>> using a class system far as I can tell.

Neale Davidson <[EMAIL PROTECTED]> wrote:
> And you /might/ start seeing why I consider d20 modern too much of a
> hassle to deal with for what you get.

The class system makes it *less* of a hassle. The rules are even more
chaotic without the structure of classes and levels to bind the concepts
together.
-- 
Bradd W. Szonye
http://www.szonye.com/bradd



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