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Re: [D20 General] How would you design a [blank] campaign?
- __From__: Wayne Shaw
- __Subject__: Re: [D20 General] How would you design a [blank] campaign?
- __Date__: Sun, 23 Nov 2003 13:51:47 -0600
On Tue, 18 Nov 2003 19:37:39 GMT, "Neale Davidson"
<[EMAIL PROTECTED]> wrote:
>> You'll note you don't have to. That's the point; those are more
>> focused and less flexible, so they represent a less broad range of
>> types. But you'll also note you can go through your whole career
>> without taking an advanced or prestige class.
>
>What I'm saying, though, is that the use of classes in d20 modern
>just doesn't make sense with its implementation. Since it's trying
>to avoid archetypes, it would be more logical to have the
>'genero-class' and allow each character to have the spectrum of
>skills and abilities based on their statistics without the extra step of
>the character class involved.
And that doesn't show the benefit of related abilities learned in
either fiction or real life. If you don't find value in showing that,
you won't get it, but there _is_ such value.
- Re: [D20 General] How would you design a [blank] campaign?, (continued)
- Re: [D20 General] How would you design a [blank] campaign?,
Ross Winn
- Re: [D20 General] How would you design a [blank] campaign?,
Ross Winn
- Re: [D20 General] How would you design a [blank] campaign?,
First Prophet of Kaos
- Re: [D20 General] How would you design a [blank] campaign?,
Chipacabra
- Re: [D20 General] How would you design a [blank] campaign?,
Neale Davidson
- Re: [D20 General] How would you design a [blank] campaign?,
Neale Davidson
- Re: [D20 General] How would you design a [blank] campaign?,
JB
- Re: [D20 General] How would you design a [blank] campaign?,
Neale Davidson
- Re: [D20 General] How would you design a [blank] campaign?,
Robert Scott Clark
- Re: [D20 General] How would you design a [blank] campaign?,
Wayne Shaw
- Re: [D20 General] How would you design a [blank] campaign?,
Neale Davidson