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Re: [D20 General] How would you design a [blank] campaign?



"Neale Davidson" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]

> > What I'm saying, though, is that the use of classes in d20 modern
> > just doesn't make sense with its implementation. Since it's trying
> > to avoid archetypes, it would be more logical to have the
> > 'genero-class' and allow each character to have the spectrum of
> > skills and abilities based on their statistics without the extra step of
> > the character class involved.

Maybe, and this sounds like a great idea for an alternate system.

In article <[EMAIL PROTECTED]>,
 "Sir Bob" <[EMAIL PROTECTED]> wrote:
 
> Perhaps; I think you should pay more attention to the use of talents in d20
> Modern, however.  The way talents are chained together and tied to class
> progressions does an admirable job of discouraging players from simply
> cherry-picking individual talents for game-mechanical advantage, regardless
> of whether they make sense.

I do agree with this, and concur.



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