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Re: What is role playing on a computer?




On Fri, 21 Nov 2003, Simon Craig wrote:

>
> "VTES2004" <[EMAIL PROTECTED]> wrote in message
> news:[EMAIL PROTECTED]
> >
> > > However this is why role playing aspects are not developing as well as
> > > arcade aspects in games.
> >
> > I see no reason to agree to this. My contention is still that there's
> > no hard rules separating the 2 genre's (Doom genre vs Ultima genre),
> > just common differences in interface.
> >
> Arcade aspects - good sharp fast graphics, lighting, sound - huge
> improvements in last 15 years
> role-playing aspects - AI, non violent interaction - not much improvement in
> last 15 years
> Spot the difference.

Where are we?

*The Flag is in the Gift Shop*

 Where are we?

*the flag is in the gift shop*

//shhh... we're in an old game, they don't talk much//

If you really want improved AI, put your money where your mouth is and
write one.  AFAIK, the best AI's pass for humans these days.

> What is the source of this information. Most role players I know hate being
> railroaded into a story. You can have stories without being railroaded by a
> fixed story.

I want a self-modifying story-game.  _not_ a self-modifying game engine
(taht was a _big_ mistake).

Lena



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