
www.Usenet.com
| <-- __Chronological__ --> | <-- __Thread__ --> |
On Fri, 21 Nov 2003, Simon Craig wrote: > > "VTES2004" <[EMAIL PROTECTED]> wrote in message > news:[EMAIL PROTECTED] > > > > > However this is why role playing aspects are not developing as well as > > > arcade aspects in games. > > > > I see no reason to agree to this. My contention is still that there's > > no hard rules separating the 2 genre's (Doom genre vs Ultima genre), > > just common differences in interface. > > > Arcade aspects - good sharp fast graphics, lighting, sound - huge > improvements in last 15 years > role-playing aspects - AI, non violent interaction - not much improvement in > last 15 years > Spot the difference. Where are we? *The Flag is in the Gift Shop* Where are we? *the flag is in the gift shop* //shhh... we're in an old game, they don't talk much// If you really want improved AI, put your money where your mouth is and write one. AFAIK, the best AI's pass for humans these days. > What is the source of this information. Most role players I know hate being > railroaded into a story. You can have stories without being railroaded by a > fixed story. I want a self-modifying story-game. _not_ a self-modifying game engine (taht was a _big_ mistake). Lena
| <-- __Chronological__ --> | <-- __Thread__ --> |