
www.Usenet.com
| <-- __Chronological__ --> | <-- __Thread__ --> |
Actually Captain Cadaver was one of my first 250 Point Project conversions, but
I recently re"vamped" him completely, with several problems in the rules
clairified now that I know Hero rules much better.
Anyways, I'd love to hear feedback on this one. For those unfamiliar he was a
minor villian in the Elementals comic years ago. You can view a picture of him
on my web site here:
http://www.angelfire.com/scifi2/mathew/cscaptaincadaver.html
--
Captain Cadaver for Champions
''Once again, the fearless Captain Cadaver, undaunted and undead, is free.
Join him, boys and girls, in the city of brotherly love, on his bloody
shopping spree!'' - Cadaver in Elementals II #3
Real name: Mr. Swartzburg
Other known aliases: None
Occupation: Serial killer, former accountant.
Current group affiliation: None.
Past group affiliations: None.
Major enemies: Elementals.
First appearance: Elementals #16 (as Captain Cadaver).
Origin:
Description: Cadaver is a frightening looking monster of a man with bestial
features, claws, fangs, pointed ears and a body covered in grey fur. He
wears a red hood and cape and has a yellow "have a nice day" symbol on his
chest that has small fangs.
Characteristics
35 STR 25
14 DEX 12
20 CON 20
12 BODY 4
8 INT -2
14 EGO 8
10/20 PRE 0
0 COM -5
8 PD 1
5 ED 1
5 SPD 26
11 REC 0
40 END 0
40 STUN 0
Characteristics Cost: 90
Powers and Skills
2 3/3 Damage Resistance,Not vs. fire and silver.(-1/4)
15 EC (15),"Vampire"
12a) 50% Damage Reduction (PD),resistant,Not vs. silver.(-1/4)
12b) 50% Damage Reduction (ED),resistant,Not vs. fire.(-1/4)
10c) Desolid,"Mist form.",cannot pass thru solids,Vulnerability:
Holy items.,Concentrate(-1/2),constant concentration,Extra
Time(-1/2) 4
12d) 2D6 HKA,"Claws or bite.",vs physical defense,No Knockback
(-1/4) 3
14e) 8D6 Mind Control,"Hyptnotize people into standing perfectly
still.",telepathic contact,single command only,Reduced
Penetration(-1/4),Must make eye contact.(-1/4),Concentrate
(-1/2),constant concentration 5
9f) Shape Shift,"Wolf and Bat forms",limited group of shapes,
Extra Time(-1/2),Concentrate(-1/4),0 END(+1/2) 0
10 5" Flight,x8 Non-Combat,Linked(-1/2),"to Shape Shift - Bat",
Restrainable(-1/2) 1
6 Life Support,immune to disease,immune to aging
7 +10 PRE,Negative uses only.(-1/2)
8 1 BODY Regen,recovery rate: per minute
20 2 LVLS Shrinking(0.5m,1.6kg,+4 DCV,+6 KB),Linked(-1/2),"to
Shape Shift - Bat",0 END(+1/2) 0
15 1D6 Transform,"from person into vampire",major,cumulative,
Linked(-1/2),"to bite." 2
2 1 Levels: with claws/bite.
3 Stealth 12-
3 Survival 11-
Powers Cost: 160
Disadvantages
Base Points: 100
15 Distinctive,"Pudgy inhuman bloodsucker.",easily concealable,
extreme
15 Hunted,"by various heroes and law enforcement.",as powerful,
non-combat influence,harsh,appear 8-
5 Physical Lim,"Cannot speak.",infrequently,slightly
15 Physical Lim,"Cannot enter a building unless invited.",
frequently,greatly
15 Physical Lim,"Suspended animation if staked or in running
water.",infrequently,fully
10 Psych Lim,"Vengeful",uncommon,strong
15 Psych Lim,"Casual killer.",common,strong
15 Psych Lim,"Overconfident.",common,strong
20 Rep,"Vampire and serial killer.",occur 14-,extreme
reputation
25 Susc,"Holy items, sunlight and holy water.",very common,per
phase,1D6
Disadvantages Total: 150
Experience Spent: 0
Total Points: 250
Explanation of the conversion: The Flight and Shrinking that work Only In
Hero ID are only usable in bat form. The value of -1/2 to the Damage
Reduction Limitations is because everyone knows to attack him with silver
and fire, so to him they are very common attacks. The expendable Focus for
his Summon power is a human body that died from a vampire bite.
History: In 1987 Mr. Swartzburg was a lonely accountant living in
Philadelphia who was unlucky enough to be bitten by a bat which had bit
hit by a bolt of lightning from the Shadowspear storm. He died, but he
didn't stay dead. Swartzburg was reborn as a vampire who called himself
Captain Cadaver. He then spent the next month killing, draining and
dismembering the women who worked for his firm one by one as revenge for
not noticing him in life. The government sent the Elementals to
Philadelphia to investigate the deaths and quickly traced all the deaths
to Swartzburg. The Elementals confronted Cadaver in his apartment, where
he was able to wound Morningstar, knockout Monolith and blind Vortex
before escaping into the night (Elementals #16).
Undaunted by their first failure, the Elementals set a trap for Cadaver at
the hospital that Morningstar and Vortex were staying in, believing that
Cadaver would want to finish them off. Cadaver defeated Monolith again,
and although he hypnotized and bit Fathom, he learned she had no blood.
Vortex was able to get the upper hand on Cadaver until Fathom recovered
and she hit him with a massive blast of running water, turning him to a
lifeless skeleton. The Elementals quickly collected the skeleton and
placed a stake in the chest to prevent him from regenerating. The staked
skeleton was placed in storage at the city morgue (Elementals #17).
In 1989 the new police commissioner of Philadelphia was inspecting the
morgue when she discovered the stored skeleton of Cadaver. Not believing
in vampires she ordered the body properly disposed of and removed the
stake. A few minutes later Captain Cadaver, fully regenerated, broke out
of the morgue and drained the night watchman (Elementals II #3).
He proceeded to attack numerous people over the next few months, this time
not dismembering the bodies, so that they would rise as vampires
themselves. Philadelphia was onset by a plague of vampires that stalked
the streets at night. After the Elementals killed hundreds of vampires he
created, he drained and sired the Elementals friend Porter Scott as a
vampire.
Although Captain Cadaver never resurfaced after that, it was uncovered that
a group of ancient vampires called the Dark Circle punished him for
violating their laws on vampire reproduction (Elementals: The Vampires
Revenge #2).
Powers: Cadaver is a vampire of exceptional power for his age, due to the
infusion of power he received from the Shadowspear. He is superhumanly
fast and strong, has claws, and can assume the form of a wolf, bat or
mist. He has mental powers that allow him to paralyze his prey with his
gaze. He has the standard vulnerabilities. He cannot enter a building
without being invited by someone inside, he is burned by holy items and
sunlight, and he (temporarily) turns into a pile of inanimate bones if
staked or placed in moving water. He is most easily damaged by attacking
him with fire or silver weapons.
--
Mathew
Homepage - http://mathew.fcpages.com/
Angel web site - http://angel.fcpages.com/
| <-- __Chronological__ --> | <-- __Thread__ --> |