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Re: Coming back to DnD



Bradd W. Szonye <[EMAIL PROTECTED]> wrote:
"Bruce Grubb" wrote:

Why would a party HAVE to start at 1st level? :-)  GURPS parties can
start at any point total the GM want.  All the way from 1st level
Commoner equivalent (25pts, realistic) to virtual demi-gods
(500pts+, cinematic).

JB <[EMAIL PROTECTED]> wrote:

They don't.

Rob Kelk wrote:


Excuse me, but they do.

Read that again. Bruce asked a question ("Why would a party have to start at 1st level?"), and JB answered it.

(re-reads paragraph) I suppose you could read his response that way. If I misread his response, I apologize.



What the fuck are you babbling about now? It's a class system and in
D&D everyone is a 1st level something. Whoopdy do! Why is that a
problem and why is it obvious with NPC classes?

Because you end up having to come up with new classes for unique
characters that can't be shoehorned into existing classes.

True. Fortunately, it's rare, because pre-made templates are easier to work with than unique ones. (Also fortunately, D&D recommends creating those new classes when it really is the best thing to do. Some folks have claimed otherwise.)

Good to know. Which of the rulebooks has the rules for creating D&D classes? I'd like to take a look at them.



I mean does there really need to be 'classes' like the Adept,
Aristocrat, Commoner, Expert, or Warrior?

Why shouldn't there be?

Because those group names are useless as descriptions. What is an
"Expert" expert at, and how is that different from being "Adept" at
something? (In various point-based systems, both terms are used to
indicate high skill levels.) What does every "Commoner" have in
common?

Judge books by their covers much?

When each "book" is this small, I don't have much choice - the cover *is* the book.


      Each class also has a definition. Of
course the names don't mean much if you take them out of context.

As this thread shows, yes.


      But to
answer your questions: The "expert" is a template for broadly-skilled
characters like most of the medieval middle class (especially urban
craftsmen and merchants).

Oh, dear. There wasn't much overlap between tanners, blacksmiths, merchants, scribes, or the various other artisans that made up the medieval middle class - even the base statistic scores were often different.


      The "commoner" is a template for the medieval
working class.

Then why not give it the historically-accurate name of "serf farmer" and avoid the confusion?


The "adept" is a kind of minor spellcaster.

What kind, and why not just take another class and give it the appropriate spells or spell-like effects?


      Taken out of
context, the names may seem weird, but they all have clear ties to what
they represent.

No comments on my questions about "Warrior" and "Aristocrat"?



Are you done quibbling over semantics?

It's impossible to "quibble" over "semantics" - look up both words.


Do you actually have a point?

Yes: The "class" rules are overly artificial, overly restrictive, and historically inaccurate.


--
Rob Kelk                Personal address: robkelk -at- jksrv -dot- com
          Any opinions here are mine, not the Government's.




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