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"Rob Kelk" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > JB <[EMAIL PROTECTED]> wrote: > > "Bruce Grubb" <[EMAIL PROTECTED]> wrote: > >>Why would a party HAVE to start at 1st level? :-) GURPS parties can start > >>at any point total the GM want. All the way from 1st level Commoner > >>equivalent (25pts, realistic) to virtual demi-gods (500pts+, cinematic). > > They don't. > Excuse me, but they do. I've played or GM'ed in GURPS games... He was referring to the first sentence. > >>Even with its improvements D&D still has problems which becomes obvious > >>with the NPC classes. There is still this class for everything and > >>everything with its class mentality we had back in AD&D1 (which is why I > >>have been refering to a 20 year book BTW). > > > > What the fuck are you babbling about now? It's a class system and in D&D > > everyone is a 1st level something. Whoopdy do! Why is that a problem and > > why is it obvious with NPC classes? > > Because you end up having to come up with new classes for unique > characters that can't be shoehorned into existing classes. ...or you work within the system to get something approximating what you want, just like in any system. > After a while, you can get to the point where there are nearly as many classes > as there are NPCs. Yes, and in GURPS, you might have to write a new Advantage for each new NPC. No need to resort to implausible reductio ad absurdum scenarios. > >> I mean does there really need > >>to be 'classes' like the Adept, Aristocrat, Commoner, Expert, or Warrior? > > > > Why shouldn't there be? > > Because those group names are useless as descriptions. That, of course, is not at all true. They are quite useful as approximations. > What is an "Expert" expert at, That is what the chosen skills are good for. The class is a vehicle for buying those skills. > and how is that different from being "Adept" at > something? The "Adept" being referred to here is a character class, not a description of ability. Duh. > (In various point-based systems, both terms are used to > indicate high skill levels.) So? > What does every "Commoner" have in common? Being pathetic? What exactly is your point? > (In the real world, usually nothing.) Newsflash: this is not the real world we are talking about. Also, most intelligent people know *exactly* what I mean when I use the word "commoner" in the context of a medieval-level society. > Does a "Warrior" fight from horseback with a lance, or on foot > with a bow, or from the back lines with a missile weapon? Yes, they could fight with any of the above. Their feat selection determines which they are better at. > (These are all very different skills, A bow and a "back line missile weapon" are "very different skills"? > which don't offer very much crossover between each other in the real world.) You *do* know that is not what we are talking about, right? > How did the "Aristocrat" get to the aristocracy Who cares? Put it in the backstory; it is not needed on the character sheet. > - through accident of > birth (in which case he's just a lucky dilettante), through force of > arms (in which case he's a warrior of some sort), through divine favour > (which might make him a priest, or just some random commoner), through > proper application of skills (which makes him a politician), or some > other way? ...all of which are taken care of just fine by multiclassing. -- ^v^v^Malachias Invictus^v^v^ It matters not how strait the gate, How charged with punishment the scroll, I am the Master of my fate: I am the Captain of my soul. from _Invictus_, by William Ernest Henley
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