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JB <[EMAIL PROTECTED]> wrote:
"Bruce Grubb" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED]
In article <[EMAIL PROTECTED]>, [EMAIL PROTECTED] (Brandon Cope) wrote:
<snip>
So a 1st level party should be able to kill a very old, very large dragon?
Why would a party HAVE to start at 1st level? :-) GURPS parties can start
at any point total the GM want. All the way from 1st level Commoner
equivalent (25pts, realistic) to virtual demi-gods (500pts+, cinematic).
They don't.
Excuse me, but they do. I've played or GM'ed in GURPS games where characters started at 50 points, 100 points, 125 points, 150 points, 200 points, and 500 points.
Even with its improvements D&D still has problems which becomes obvious with the NPC classes. There is still this class for everything and everything with its class mentality we had back in AD&D1 (which is why I have been refering to a 20 year book BTW).
What the fuck are you babbling about now? It's a class system and in D&D everyone is a 1st level something. Whoopdy do! Why is that a problem and why is it obvious with NPC classes?
Because you end up having to come up with new classes for unique characters that can't be shoehorned into existing classes. After a while, you can get to the point where there are nearly as many classes as there are NPCs.
I mean does there really need
to be 'classes' like the Adept, Aristocrat, Commoner, Expert, or Warrior?
Why shouldn't there be?
Because those group names are useless as descriptions.
What is an "Expert" expert at, and how is that different from being "Adept" at something? (In various point-based systems, both terms are used to indicate high skill levels.) What does every "Commoner" have in common? (In the real world, usually nothing.) Does a "Warrior" fight from horseback with a lance, or on foot with a bow, or from the back lines with a missile weapon?
(These are all very different skills, which don't offer very much crossover between each other in the real world.)
How did the "Aristocrat" get to the aristocracy - through accident of birth (in which case he's just a lucky dilettante)
, through force of arms (in which case he's a warrior of some sort)
, through divine favour (which might make him a priest, or just some random commoner), through proper application of skills (which makes him a politician), or some other way?
Also and more importantly is you want to have a sword and sorcery character
from elsewhere running around how do import them? I mean just what class
and level is some one like Lina Inverse from Slayers anime? Or the fighter
mage who turns into a mouse when she cast spells (it a curse) from Ruin
Explorers? Or the main characters from the old Thundarr cartoon? Even
anime that came from AD&D1 (Record of Lodos War) doesn't import well.
Cartoons and Anime suck
My, such a well-reasoned argument you present... <sigh>
Very well, then: What class and level is Gandalf, or Thomas Covenant, or Rincewind, or Xena?
but ask Sea Wasp. He's probably stated them out.
If he has, I wouldn't mind getting copies...
With GURPS you can assign the skill gestimating on their knowledge of those
skills. To do it with D&D is a mess. What class is Deedlit and what level
is she? Is Etoh a priest or due to his age an adept?
Why is it a mess in D&D? You guess, just like GURPS.
He's asking *for* your guess. If you don't know the source, that's fine, but please say so.
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