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In article <[EMAIL PROTECTED]>, [EMAIL PROTECTED] (Brandon Cope) wrote: > First Prophet of Kaos <[EMAIL PROTECTED]> wrote in message > news:<[EMAIL PROTECTED]>... > > On 30 Nov 2003 21:34:17 -0800, [EMAIL PROTECTED] (Brandon Cope) wrote: > > > > >A party that takes on a dragon without loading up on the proper spells > > >and magic items (and ATGMs, if available) deserves the ass-kicking it > > >will get, whatever the system. > > > > A system geared to let you play epic heroes such as Beowulf would be a > > failure, if crafted according to that limitation. > > So a 1st level party should be able to kill a very old, very large dragon? Why would a party HAVE to start at 1st level? :-) GURPS parties can start at any point total the GM want. All the way from 1st level Commoner equivalent (25pts, realistic) to virtual demi-gods (500pts+, cinematic). Even with its improvements D&D still has problems which becomes obvious with the NPC classes. There is still this class for everything and everything with its class mentality we had back in AD&D1 (which is why I have been refering to a 20 year book BTW). I mean does there really need to be 'classes' like the Adept, Aristocrat, Commoner, Expert, or Warrior? Also and more importantly is you want to have a sword and sorcery character from elsewhere running around how do import them? I mean just what class and level is some one like Lina Inverse from Slayers anime? Or the fighter mage who turns into a mouse when she cast spells (it a curse) from Ruin Explorers? Or the main characters from the old Thundarr cartoon? Even anime that came from AD&D1 (Record of Lodos War) doesn't import well. With GURPS you can assign the skill gestimating on their knowledge of those skills. To do it with D&D is a mess. What class is Deedlit and what level is she? Is Etoh a priest or due to his age an adept? Then there is Slayn who cast spells more like a GURPS mage (they tired him) than any 'standard' AD*D1 magic-user.
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