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In article <[EMAIL PROTECTED]>, Bruce Grubb wrote: > This is where D&D3.x has really improved, even at low levels > there is stuff for the Wizard class to do - they are no longer > the walking 1 spell scrolls they were at 1st elvel (took D&D 20 > years to figure that one out though :-() In early editions it was thought that you could balance high level power with low level weakness, and vice versa. Demihuman level limits and Magic User progression are examples. "Power vs Time" for big enough values of Time turned out to be a bad balance measure. ;-) -- Neil Cerutti *** Life is a function returning void. ***
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