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Re: Cyberpunk updated?



Florian 'Irian' Schaetz wrote:

> "Richard Brown" <[EMAIL PROTECTED]> schrieb
> 
> > That's how I'd have netruners work if I were to do a Cyberpunk game.
> > Not so much breaking into corperate networks as stealing the keys.
> 
> The human is always the weakest factor. Sozial engineering is probably 
> the best way to "hack". So "Fast Talk", "Intelligence Analysis", 
> "Charisma", etc. will be (or "are") the most important things for a 
> hacker to have.


SpecOps agents have long been unofficially trained that the best way to
get information on infiltrating an office is to follow a secretary from
such an office and hump her. 

Pillow talk is probably one of the oldest intelligence gathering methods
ever. Quite possibly coming in second only to the 5 senses. 



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