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"Bruce Grubb" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > In article <[EMAIL PROTECTED]>, > [EMAIL PROTECTED] (Courtney Love) wrote: > > > [EMAIL PROTECTED] (Brandon Cope) wrote: > > > > >WTF should I go out of my way to read the rules to a poor game system > > >that I have no intention of running or playing? > > > > WTF should you post to a newsgroup whose sole purpose is to discuss a > > superior > > game system you have no intention of playing? > > > > >No game system prevents min/maxing. > > > > D&D does. > > > > >This "anarchy" is what makes point-based systems superior to > > >class/level-based systems. > > > > Point-based systems are worse than class/level systems precisely because they > > *encourage* munchkinism. > > As a counte argument I present the AD&D1 Bard. Any questions? Yes: What crack are you on? Sorry, but the Bard was not that great. It *certainly* was not the powergamer's primary choice. > >The fact that people can shove numbers around in > > their favor in GURPS makes it more likely you'll get stat-whores than > > traditional role-players, not less. > > Let's not forget the the roll 9d6 choose best three for a every stat option > of the AD&D1 Unearthed Archana. Your point? Other than being completely incorrect, how is that different from starting at a higher point total in GURPS? If you like 100 point games, are those who like 200 point games "munchkins"? > Let's face it D&D precurcers especially AD&D1 were far more subject to > munchkinitis than GURPS could ever be even in a 500pt cinimatic supers > games. ...only if the GURPS player had no imagination. > Case in point was this example given in Dragon #99's "History of a > game that failed": > > Lord Arrogo, a 15th-level fighter with plate > mail +5, a shield +5, and a dexterity 18 (AC -12), hammer of thunderbolts, > gauntlets of ogre, power, a girdle of storm giant strength, ring of fire > resistance, and ring of spell turning. vs the huge, ancient red dragon > Feuerhauch (AC -1) Oh, you mean when Dragons were pussies? A middlin' to upper level Dragon would stomp that Fighter's ass in 3.5E, let alone a Great Wyrm. > Yes, D&D3.x has fixed most of the problems that AD&D1 had (dragons got a > long needed beef up in AD&D2, and the additive damage of the hammer of > thunderbolts, gauntlets of ogre, power and a girdle of storm giant strength > was eliminated in D&D3.x) but the item inflation problem is still there. Prove it. Whenever you want to make a point, you always retreat to obsolete examples. Let's hear a contemporary one. -- ^v^v^Malachias Invictus^v^v^ It matters not how strait the gate, How charged with punishment the scroll, I am the Master of my fate: I am the Captain of my soul. from _Invictus_, by William Ernest Henley
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