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Re: Coming back to DnD



"Bruce Grubb" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> In article <[EMAIL PROTECTED]>,
>  [EMAIL PROTECTED] (Courtney Love) wrote:
>
> > [EMAIL PROTECTED]  (Brandon Cope) wrote:
> >
> > >WTF should I go out of my way to read the rules to a poor game system
> > >that I have no intention of running or playing?
> >
> > WTF should you post to a newsgroup whose sole purpose is to discuss a
> > superior
> > game system you have no intention of playing?
> >
> > >No game system prevents min/maxing.
> >
> > D&D does.
> >
> > >This "anarchy" is what makes point-based systems superior to
> > >class/level-based systems.
> >
> > Point-based systems are worse than class/level systems precisely because
they
> > *encourage* munchkinism.
>
> As a counte argument I present the AD&D1 Bard.  Any questions?

Yes: What crack are you on?  Sorry, but the Bard was not that great.  It
*certainly* was not the powergamer's primary choice.

> >The fact that people can shove numbers around in
> > their favor in GURPS makes it more likely you'll get stat-whores than
> > traditional role-players, not less.
>
> Let's not forget the the roll 9d6 choose best three for a every stat
option
> of the AD&D1 Unearthed Archana.

Your point?  Other than being completely incorrect, how is that different
from starting at a higher point total in GURPS?  If you like 100 point
games, are those who like 200 point games "munchkins"?

> Let's face it D&D precurcers especially AD&D1 were far more subject to
> munchkinitis than GURPS could ever be even in a 500pt cinimatic supers
> games.

...only if the GURPS player had no imagination.

> Case in point was this example given in Dragon #99's "History of a
> game that failed":
>
> Lord Arrogo, a 15th-level fighter with plate
> mail +5, a shield +5, and a dexterity 18 (AC -12), hammer of thunderbolts,
> gauntlets of ogre, power, a girdle of storm giant strength, ring of fire
> resistance, and ring of spell turning. vs the huge, ancient red dragon
> Feuerhauch (AC -1)

Oh, you mean when Dragons were pussies?  A middlin' to upper level Dragon
would stomp that Fighter's ass in 3.5E, let alone a Great Wyrm.

> Yes, D&D3.x has fixed most of the problems that AD&D1 had (dragons got a
> long needed beef up in AD&D2, and the additive damage of the hammer of
> thunderbolts, gauntlets of ogre, power and a girdle of storm giant
strength
> was eliminated in D&D3.x) but the item inflation problem is still there.

Prove it.  Whenever you want to make a point, you always retreat to obsolete
examples.  Let's hear a contemporary one.

-- 
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley





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