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In article <[EMAIL PROTECTED]>, [EMAIL PROTECTED] (Courtney Love) wrote: > Rupert Boleyn [EMAIL PROTECTED] wrote: > > >Nope. Points earned during an adventure are spent on things done > >during the adventure. If my character used no skills, advantages, or > >attributes other than Broadsword, the points pretty much have to go > >there unless you're going to force me to put them into ST and DX on > >the grounds that they're used while swinging a sword, and in that case > >unless the game runs for some time you may as well simply not given > >them to me - ie been a bastard. > > This is one of the reasons that GURPS is not as much fun to actually play > campaign-style as D&D. The PCs are pretty much at the GM's mercy when it > comes to the type of adventures they have. If you have shoot-em-ups you > only get to improve your combat skills, by the book. WRONG 'By the book' (Basic Set sidebar pg 82 in fact) there is the Improvement though Study option. "This improement does *not* depend on the actual play of the character." >It's impossible to plan out a > character's advancement through levels, as it is with D&D, unless you know in > advance that the GM will always provide you with challenges for the skills > you possess. WRONG AGAIN. See Improvement Though Study in the Basic Set and come back when you know enough to make some accurate comments.
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