
www.Usenet.com
| <-- __Chronological__ --> | <-- __Thread__ --> |
In article <[EMAIL PROTECTED]>, [EMAIL PROTECTED] (Courtney Love) wrote: > [EMAIL PROTECTED] (Brandon Cope) wrote: > > >WTF should I go out of my way to read the rules to a poor game system > >that I have no intention of running or playing? > > WTF should you post to a newsgroup whose sole purpose is to discuss a > superior > game system you have no intention of playing? > > >No game system prevents min/maxing. > > D&D does. > > >This "anarchy" is what makes point-based systems superior to > >class/level-based systems. > > Point-based systems are worse than class/level systems precisely because they > *encourage* munchkinism. As a counte argument I present the AD&D1 Bard. Any questions? >The fact that people can shove numbers around in > their favor in GURPS makes it more likely you'll get stat-whores than > traditional role-players, not less. Let's not forget the the roll 9d6 choose best three for a every stat option of the AD&D1 Unearthed Archana. Let's face it D&D precurcers especially AD&D1 were far more subject to munchkinitis than GURPS could ever be even in a 500pt cinimatic supers games. Case in point was this example given in Dragon #99's "History of a game that failed": Lord Arrogo, a 15th-level fighter with plate mail +5, a shield +5, and a dexterity 18 (AC -12), hammer of thunderbolts, gauntlets of ogre, power, a girdle of storm giant strength, ring of fire resistance, and ring of spell turning. vs the huge, ancient red dragon Feuerhauch (AC -1) Under AD&D1 rules Lord Arrogo didn't even need to roll and does a minimum of 25 points (2d4 + 5 + 6 + 12) of damage per hit. Oh less I forget he can attack twice per round. But the example give as much as it can to poor Feuerhauch by having him do maximum damage and Lord Arrogo minimum damage an even forgoing one attack and have the dragon use its breath weapon on him. End result "Feuerhauch has been an "automatic kill" for Arrogo, notwithstanding the fact that the dragon always did maximum damage and the fighter minimum damage." (pg 30) ------- Yes, D&D3.x has fixed most of the problems that AD&D1 had (dragons got a long needed beef up in AD&D2, and the additive damage of the hammer of thunderbolts, gauntlets of ogre, power and a girdle of storm giant strength was eliminated in D&D3.x) but the item inflation problem is still there. And let us not forget taht the term munchkin first *came* from D&D. :-)
| <-- __Chronological__ --> | <-- __Thread__ --> |