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Re: Everyone is a sharpshooter



On 30 Nov 2003 21:20:25 -0800, [EMAIL PROTECTED] (Jlerpy) carved upon
a tablet of ether:

> > When in comes to blaster damage, IMO it's too high, given they're
> > impaling weapons, and I prefer to treat them as either plasma weapons
> > (flame rather than impaling damage, and a splatter radius of 2 yards
> > around them which takes 1/4 damage), or 'needle beam' weapons (1/3rd
> > damage, but every four points of DR only stops one point of damage).
> 
> The only real problem with it is that high-tech armour will shrug
> anything less, but to punch through such armour, you need so much
> power that you'll just incinerate an unarmoured man.
> However, if one uses the blowthrough rules, this is slightly less of a
> problem.
> Also, for cinematic games, I find it good to reduce all damage above
> 2d to 2d and give them an Armour Divisor of by whatever you divided
> the damage, so 6d becomes 2d [3]. This way, heavy sci-fi armour will
> protect you the same, but unarmoured heroes aren't instant toast.

that's essentailly what the 'needle beam' version I posted does.

-- 
Rupert Boleyn <[EMAIL PROTECTED]>
"Just because the truth will set you free doesn't mean the truth itself
should be free."



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