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On 30 Nov 2003 21:20:25 -0800, [EMAIL PROTECTED] (Jlerpy) carved upon a tablet of ether: > > When in comes to blaster damage, IMO it's too high, given they're > > impaling weapons, and I prefer to treat them as either plasma weapons > > (flame rather than impaling damage, and a splatter radius of 2 yards > > around them which takes 1/4 damage), or 'needle beam' weapons (1/3rd > > damage, but every four points of DR only stops one point of damage). > > The only real problem with it is that high-tech armour will shrug > anything less, but to punch through such armour, you need so much > power that you'll just incinerate an unarmoured man. > However, if one uses the blowthrough rules, this is slightly less of a > problem. > Also, for cinematic games, I find it good to reduce all damage above > 2d to 2d and give them an Armour Divisor of by whatever you divided > the damage, so 6d becomes 2d [3]. This way, heavy sci-fi armour will > protect you the same, but unarmoured heroes aren't instant toast. that's essentailly what the 'needle beam' version I posted does. -- Rupert Boleyn <[EMAIL PROTECTED]> "Just because the truth will set you free doesn't mean the truth itself should be free."
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