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Re: Balancing encounters?



On Mon, 01 Dec 2003 20:44:59 +0000, Samuel Penn
<[EMAIL PROTECTED]> carved upon a tablet of ether:

> Actually, thinking about it, I always made it easy to run away
> in D&D. Most creatures were happy to see the back of PCs, and
> would rather stay in their home and tend their wounded than
> immediately give chase to the 'murderers', and risk their own
> death. Of course, after the PCs had come back two or three times,
> and were seen to ignore surrender attempts, and slaughter
> 'innocents', all bets were off, and that was generally when PCs
> died, because the 'monsters' knew they were fighting to the death
> and had nothing to loose.

Gaining a reputation for giving no quarter is the surest way of
ensuring that you'll be granted none in turn.

-- 
Rupert Boleyn <[EMAIL PROTECTED]>
"Just because the truth will set you free doesn't mean the truth itself
should be free."



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