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On Mon, 01 Dec 2003 20:44:59 +0000, Samuel Penn <[EMAIL PROTECTED]> carved upon a tablet of ether: > Actually, thinking about it, I always made it easy to run away > in D&D. Most creatures were happy to see the back of PCs, and > would rather stay in their home and tend their wounded than > immediately give chase to the 'murderers', and risk their own > death. Of course, after the PCs had come back two or three times, > and were seen to ignore surrender attempts, and slaughter > 'innocents', all bets were off, and that was generally when PCs > died, because the 'monsters' knew they were fighting to the death > and had nothing to loose. Gaining a reputation for giving no quarter is the surest way of ensuring that you'll be granted none in turn. -- Rupert Boleyn <[EMAIL PROTECTED]> "Just because the truth will set you free doesn't mean the truth itself should be free."
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