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Re: All Attacks as Quick Contests



Wolfie wrote:
One of house rules our local group uses is that the defender's defense is
lowered
by 1 for every 2 pts that the attacker succeeded by (after adjustments for
hit location,
etc).  The attacker still has to make a successful attack roll, however.
Seems to work well in avoiding the infinite parries problem.


Now this one catches my eye. What do others think of it?

We use a '1 for every 3 pts'-ratio, and we like it. It gives skilled fighters an edge, without making them invincible.


Nice dice,
Nils.
--
People will accept your ideas much more readily if you tell them that Benjamin Franklin said it first.





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